Streams and production tools

Playback devices

Choose editor audio output and configure preview decoding independently from export.

Open in SmartCut64Tools > Options > Playback Devices

Audio output

Select the Windows playback device used for editor monitoring. If sound disappears after a device change, stop playback, choose the active device and restart the preview. Windows volume/mute and SmartCut64 volume both affect monitoring.

Video decode

Preview decode can use one GPU adapter through supported D3D11VA/Vulkan paths or software fallback. This choice does not force the same encoder for output; smart-render boundary GOPs remain software encoded.

Troubleshoot

  • Run the Hardware Acceleration Self-Test for the source codec.
  • Force software decode if frames freeze or advance irregularly.
  • Confirm the selected source audio stream and device are not muted.
  • Use View > Show Log for backend-open or audio-device errors.